

Stacks with "Slayer" (any level) on them have increased attack against Sea Serpent.60% of the Attack parameter is ignored when a creature attacks Nix. 30% of the Attack parameter is ignored when a creature attacks Nix. If Weakness is already applied, casts Disrupting Ray (Advanced level). Casts Weakness for 3 rounds on an attacked stack. Casts after the shot ( Advanced level).If Weakness is already applied, casts Disrupting Ray (Basic level). If at least one creature was killed by the attack, a second blow is inflicted. Ability doesn't work if shooting at creatures behind walls. X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). Random map zones without towns can become Cove zones if the terrain is sand or swamp.

In addition, they gain +1 to attack, defense and speed, see and ignore the mines and see the quicksand, but the siege of Cove still occurs in swamp.

After the construction of the Lodestar, Cove creatures move on any terrain without penalty. On HotA maps Cove availability for a player can be set in map properties, otherwise Cove is available by default.
